By Andrew Quitmeyer, Michael Nitsche, Ava Ansari (auth.), Giorgio De Michelis, Francesco Tisato, Andrea Bene, Diego Bernini (eds.)
This publication constitutes the completely refereed court cases of the 3rd foreign convention on Arts and expertise, ArtsIT 2013, held in Milano, Bicocca, Italy, in March. the nineteen revised complete papers offered have been conscientiously chosen and reviewed from 31 submissions and are geared up in topical sections on: artwork and know-how in motion, song and know-how in motion, reflecting on artwork and expertise, realizing the creative perform, and on the boundaries.
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Additional resources for Arts and Technology: Third International Conference, ArtsIT 2013, Milan, Italy, March 21-23, 2013, Revised Selected Papers
An example is given by the Mercator Atlas Robot installation where visitors could explore a book and its beautiful maps, Mercator’s Atlas 1630 print, utilizing gestural interactions . Without such solution the book would have remained inaccessible. Now, it is clear that gamification paradigms have been thoroughly experimented within the walls of a museum. The same cannot, instead, be said for the outside world that is usually considered out of the jurisdiction of a museum. We aimed at including the outside context, as that is where potential visitors can be found.
Furthermore, data from control computers are utilized for the musical sound modulation. As the sequence of movements is not deterministic the resulting musical structure is unique in each performance. Keywords: sound art, live electronic music, audio signal processing, robotics. 1 Introduction The development of human-machine interaction is becoming increasingly important. g. in the field of neuroscience with the goal to emulate human-like behavior and communication for autonomous robots. This is particularly the case in areas such as service robotics, health care, and search & rescue.
Moreover a study on quality metrics will be carried on. References 1. , Packer, R. ): Multimedia: From Wagner to Virtual Reality, Expanded Edition, New York (2001) 2. : The Soniﬁcation Handbook. de/handbook ISBN 978-3-83252819-5 3. : Sound and meaning in auditory data display. Proceedings of the IEEE 92(4), 730–741 (2004) 4. : A study on the impact of AL-FEC techniques on TV over IP Quality of Experience. EURASIP Journal on Advances in Signal Processing (2011) 5. com/telesymphony (retrieved on April 1, 2007) 6.